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How to Play Fantasy Cricket

Everything you need to know about contests, credits, and winning

Step-by-Step Guide

Step 1

Select a Match or Tournament

Browse live and upcoming matches from the Fantasy page or Tournaments tab. Tap the "Play Fantasy" button on any match card.

Step 2

Join a Contest

Choose from free or paid contests. Paid contests use credits as entry fees and offer bigger prize pools.

Step 3

Build Your Squad

Pick 11 starters and an optional 12th Super Sub within a 250 credit budget. Players are grouped by team — pick from each side under the team caps.

Step 4

Select Captain & Vice-Captain

Choose your Captain (2x points) and Vice-Captain (1.5x points). These picks can make or break your score.

Step 5

Watch & Track

Follow the match live. Your fantasy score updates in real-time as players perform on the field.

Step 6

Win Prizes

Top performers on the leaderboard win credits from the prize pool. Credits can be used to enter more contests.

Contest Types

Free Contests

No entry fee. Great for practice and learning the ropes.

  • Zero cost to enter
  • Smaller prize pools
  • Open to all users

Paid Contests

Entry fee in credits. Bigger prize pools and competitive matches.

  • Entry fee: 5–50 credits
  • Larger prize pools
  • Top finishers win credits

Tournament Fantasy

Compete across an entire tournament like the IPL or World Cup.

  • Points accumulate across matches
  • Season-long leaderboards
  • Grand prizes for overall winners

Credits & Pricing

Credits are the in-app currency used to enter paid contests. Buy credits in INR and use them across all contests.

Starter

₹49

50 Credits

Best Value

Popular

₹99

150 Credits

Save 20%

Pro

₹249

500 Credits

Save 35%

Champion

₹499

1500 Credits

Indian users: All prices are in INR. Payments are processed securely via Stripe. Credits never expire and can be used across all contests.

How Contests Work

Contest Opens

Contests open up to 7 days before a match. Admin can configure timing per tournament.

Join & Pay Entry Fee

Select a contest, pay the entry fee in credits, and create your fantasy team.

Lockout

Teams lock 60 minutes before match start. No changes allowed after lockout.

Live Scoring

Points update in real-time as players bat, bowl, and field during the match.

Results & Prizes

After the match, the leaderboard finalizes and top finishers receive credits from the prize pool.

Prize Distribution

PositionPrize ShareExample (100 credit pool)
1st Place50%50 credits
2nd Place30%30 credits
3rd Place20%20 credits

Prize distribution may vary by contest. The exact breakdown is shown on each contest card before you join.

Points System

Batting Points

ActionPoints
Run scored+1
Boundary (4)+1 bonus
Six+2 bonus
30 runs+5 bonus
Half-century (50)+10 bonus
Century (100)+25 bonus
Strike rate ≥ 150 (min 10 balls)+10
Strike rate 125–149 (min 10 balls)+5
Strike rate < 60 (min 10 balls)-5
Duck (0 runs, dismissed)-5

Bowling Points

ActionPoints
Wicket+25
3 wickets+5 bonus
4 wickets+10 bonus
5+ wickets+20 bonus
Maiden over+10
Economy < 5 (min 2 overs)+10
Economy 5–6 (min 2 overs)+5
Economy > 10 (min 2 overs)-5

Fielding Points

ActionPoints
Catch+10
Stumping+15
Run out (direct hit)+10

Captain & Vice-Captain

RoleMultiplier
Captain2x points
Vice-Captain1.5x points

Pro tip: Choose your Captain and Vice-Captain wisely! Their performance has a huge impact on your total score.

Team Composition Rules

11

Starting XI

Optional

Super Sub (12th)

250 credits

Budget

1–4

Wicket-keepers

3–6

Batsmen

1–4

All-rounders

3–6

Bowlers

No limit

Players from one team

Important Notes

  • • Pick exactly 11 starters; the 12th Super Sub is optional
  • • The picker is split into Team A and Team B sections — choose from each side's roster
  • • Stay within your 250 credit budget (covers XI + Super Sub)
  • • No team-balance limit — pick any split (e.g. all 11 from one side, or 5 + 6, whatever you like)
  • • Captain and Vice-Captain must come from the starting XI (not the Super Sub)
  • • Captain earns 2x points, Vice-Captain earns 1.5x points
  • • Teams lock 60 minutes before match start (admin configurable per tournament)
  • • You can edit your team any time before lockout
  • • Entry fees are non-refundable once the match starts

Super Sub (12th Pick)

After your starting XI is set, you can lock in one extra player as a Super Sub — a 12th squad member that backs up your XI on the day.

How it works

  • • Optional — you can save a team without one
  • • Picker switches to Super Sub mode automatically once you have 11 starters
  • • Must be a different player than the starting XI
  • • Costs come out of the same 250-credit budget
  • • Cannot be Captain or Vice-Captain

Why pick one

The Super Sub is your insurance. If a starter pulls out before the match, the sub steps in for points. It also rewards picking outside the obvious 11 — a smart sub from the bench can flip a contest.

Prediction Markets

Independent of your fantasy XI, every match has six prediction games — quick picks on specific match outcomes (boundaries, wickets, margins, MoM, and more). Open the Predict button on any match card to play. Markets lock when the match goes live.

+25 pts

Innings Total

Pick the bin the first-innings total lands in (< 100, 100–129, 130–159, 160–179, 180–199, 200+).

+15 pts

Match Winner

Call the side that takes the match. Settles instantly when the result is in.

+30 pts

Winning Margin

How comfortable is the win? Choose a margin range (e.g. 1–3 wkt, 10–29 runs, 60+ runs).

+20 pts

First Wicket Over

Which phase does the first wicket fall in? Powerplay, middle (6–10, 11–15), or death (16–20).

+50 pts

Man of the Match

Pick the standout performer from a per-match shortlist. The biggest single payout.

+20 pts

Boundary Count

How many fours in the match? Bins: 0–9, 10–14, 15–19, 20–24, 25+.

Locking & settling: Markets lock the moment the match status flips to in-progress. After the match completes, every prediction settles automatically — points are credited within a few minutes and show up on the global leaderboard.

Frequently Asked Questions

How do I get credits?

Go to Dashboard > Buy Credits. Choose a package (starting at ₹49 for 50 credits) and pay securely via Stripe. Credits are added to your account instantly after payment.

Can I play for free?

Yes! Free contests are available for every match. You can practice and learn without spending any credits.

When do teams lock?

By default, teams lock 60 minutes before a match starts. Admins can configure this per tournament. You can edit your team any time before lockout.

How are prizes distributed?

After a match ends, the leaderboard is finalized. Top finishers receive credits from the prize pool. The exact breakdown is shown on each contest before joining.

Can I join multiple contests for the same match?

Yes! You can create different teams and join multiple contests for the same match.

What happens if a match is abandoned?

If a match is abandoned or cancelled before any play, entry fees are refunded to your credit balance.

Do credits expire?

No, credits never expire. Use them whenever you want across any contest.

Why was the team budget raised to 250 credits?

A 100-credit budget forced compromises on Captain/VC picks. With 250 credits you can afford a balanced XI plus a Super Sub without sacrificing your strongest performers.

Is the Super Sub mandatory?

No. You can save a team with just 11 starters. The Super Sub is an optional 12th pick that gives you insurance and an extra scorer.

Are prediction markets separate from my fantasy team?

Yes — markets are independent. You can play either or both. Each correct market awards 15–50 points that count toward your global leaderboard score.

When do prediction markets lock?

They lock the instant the match status changes to in-progress. After the match ends, our auto-settle job awards points within a few minutes.

Ready to Play?

Create your first fantasy team and start competing!